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	<id>https://gw1wiki.tramitetyria.it/index.php?action=history&amp;feed=atom&amp;title=Meccaniche_di_gioco</id>
	<title>Meccaniche di gioco - Cronologia</title>
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	<updated>2026-04-24T17:29:31Z</updated>
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	<entry>
		<id>https://gw1wiki.tramitetyria.it/index.php?title=Meccaniche_di_gioco&amp;diff=869&amp;oldid=prev</id>
		<title>MusPuiDiTe il 12:28, 28 ago 2023</title>
		<link rel="alternate" type="text/html" href="https://gw1wiki.tramitetyria.it/index.php?title=Meccaniche_di_gioco&amp;diff=869&amp;oldid=prev"/>
		<updated>2023-08-28T12:28:38Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;it&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Versione meno recente&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Versione delle 14:28, 28 ago 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l53&quot;&gt;Riga 53:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Riga 53:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Sopravvivenza ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Sopravvivenza ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Durante l'attraversamento del mondo il giocatore incontrerà fauna selvatica, di cui una parte risulterà passiva, indicata da un anello verde ai piedi della creatura se [[bersaglio|bersagliata]]. Anelli di colore verde chiaro indicano una creatura con la quale non è possibile interagire, come il [[Coniglio(pre-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Brucianemici&lt;/del&gt;)|coniglio]] trovato in [[Ascalon (pre-Devastazione)|Ascalon pre-Devastazione]]. Quando verde scuro la creatura può essere resa ostile se attaccata. Esistono diverse eccezioni per le quali una creatura interattiva può essere [[incantare|incantata]] in [[mascotte]] per [[esploratore]]. Alcune creature non possono essere bersagliate, come il Gatto. Nemici, cioè creature ostili o divenute ostili, avranno un anello rosso ai loro piedi quando bersagliate. La gran parte de nemici attaccheranno il personaggio quando troppo vicino. Questo è chiamato raggio di aggressione, o [[aggro]], conosciuto anche come [[zona di pericolo]]. Alcuni nemici sono in grado di vedere più lontano di altri, quindi fate attenzione! Premere il tasto Alt permette di visualizzare i nomi di tutte le creature passive e PNG nei paraggi, mentre il tasto Ctrl per i nomi dei nemici. In questo modo diventa più semplice per il giocatore decidere che guruppi di nemici, chiamati [[mob]], vogliano evitare o ingaggiare. Nell'[[interfaccia]] di gioco si ha una [[bussola]]. Dovrebbe essere tenuta d'occhio spesso, in quanto fornisce molte informazioni, anche sulle posizioni precise dei nemici vicini.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Durante l'attraversamento del mondo il giocatore incontrerà fauna selvatica, di cui una parte risulterà passiva, indicata da un anello verde ai piedi della creatura se [[bersaglio|bersagliata]]. Anelli di colore verde chiaro indicano una creatura con la quale non è possibile interagire, come il [[Coniglio (pre-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Devastazione&lt;/ins&gt;)|coniglio]] trovato in [[Ascalon (pre-Devastazione)|Ascalon pre-Devastazione]]. Quando verde scuro la creatura può essere resa ostile se attaccata. Esistono diverse eccezioni per le quali una creatura interattiva può essere [[incantare|incantata]] in [[mascotte]] per [[esploratore]]. Alcune creature non possono essere bersagliate, come il Gatto. Nemici, cioè creature ostili o divenute ostili, avranno un anello rosso ai loro piedi quando bersagliate. La gran parte de nemici attaccheranno il personaggio quando troppo vicino. Questo è chiamato raggio di aggressione, o [[aggro]], conosciuto anche come [[zona di pericolo]]. Alcuni nemici sono in grado di vedere più lontano di altri, quindi fate attenzione! Premere il tasto Alt permette di visualizzare i nomi di tutte le creature passive e PNG nei paraggi, mentre il tasto Ctrl per i nomi dei nemici. In questo modo diventa più semplice per il giocatore decidere che guruppi di nemici, chiamati [[mob]], vogliano evitare o ingaggiare. Nell'[[interfaccia]] di gioco si ha una [[bussola]]. Dovrebbe essere tenuta d'occhio spesso, in quanto fornisce molte informazioni, anche sulle posizioni precise dei nemici vicini.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Combattimento ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Combattimento ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>MusPuiDiTe</name></author>
	</entry>
	<entry>
		<id>https://gw1wiki.tramitetyria.it/index.php?title=Meccaniche_di_gioco&amp;diff=866&amp;oldid=prev</id>
		<title>MusPuiDiTe il 12:26, 28 ago 2023</title>
		<link rel="alternate" type="text/html" href="https://gw1wiki.tramitetyria.it/index.php?title=Meccaniche_di_gioco&amp;diff=866&amp;oldid=prev"/>
		<updated>2023-08-28T12:26:56Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;it&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Versione meno recente&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Versione delle 14:26, 28 ago 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l53&quot;&gt;Riga 53:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Riga 53:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Sopravvivenza ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Sopravvivenza ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Durante l'attraversamento del mondo il giocatore incontrerà fauna selvatica, di cui una parte risulterà passiva, indicata da un anello verde ai piedi della creatura se [[bersaglio|bersagliata]]. Anelli di colore verde chiaro indicano una creatura con la quale non è possibile interagire, come il [[Coniglio(pre-Brucianemici)|coniglio]] trovato in [[Ascalon (pre-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Brucianemici&lt;/del&gt;)|Ascalon pre-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Brucianemici&lt;/del&gt;]]. Quando verde scuro la creatura può essere resa ostile se attaccata. Esistono diverse eccezioni per le quali una creatura interattiva può essere [[incantare|incantata]] in [[mascotte]] per [[esploratore]]. Alcune creature non possono essere bersagliate, come il Gatto. Nemici, cioè creature ostili o divenute ostili, avranno un anello rosso ai loro piedi quando bersagliate. La gran parte de nemici attaccheranno il personaggio quando troppo vicino. Questo è chiamato raggio di aggressione, o [[aggro]], conosciuto anche come [[zona di pericolo]]. Alcuni nemici sono in grado di vedere più lontano di altri, quindi fate attenzione! Premere il tasto Alt permette di visualizzare i nomi di tutte le creature passive e PNG nei paraggi, mentre il tasto Ctrl per i nomi dei nemici. In questo modo diventa più semplice per il giocatore decidere che guruppi di nemici, chiamati [[mob]], vogliano evitare o ingaggiare. Nell'[[interfaccia]] di gioco si ha una [[bussola]]. Dovrebbe essere tenuta d'occhio spesso, in quanto fornisce molte informazioni, anche sulle posizioni precise dei nemici vicini.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Durante l'attraversamento del mondo il giocatore incontrerà fauna selvatica, di cui una parte risulterà passiva, indicata da un anello verde ai piedi della creatura se [[bersaglio|bersagliata]]. Anelli di colore verde chiaro indicano una creatura con la quale non è possibile interagire, come il [[Coniglio(pre-Brucianemici)|coniglio]] trovato in [[Ascalon (pre-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Devastazione&lt;/ins&gt;)|Ascalon pre-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Devastazione&lt;/ins&gt;]]. Quando verde scuro la creatura può essere resa ostile se attaccata. Esistono diverse eccezioni per le quali una creatura interattiva può essere [[incantare|incantata]] in [[mascotte]] per [[esploratore]]. Alcune creature non possono essere bersagliate, come il Gatto. Nemici, cioè creature ostili o divenute ostili, avranno un anello rosso ai loro piedi quando bersagliate. La gran parte de nemici attaccheranno il personaggio quando troppo vicino. Questo è chiamato raggio di aggressione, o [[aggro]], conosciuto anche come [[zona di pericolo]]. Alcuni nemici sono in grado di vedere più lontano di altri, quindi fate attenzione! Premere il tasto Alt permette di visualizzare i nomi di tutte le creature passive e PNG nei paraggi, mentre il tasto Ctrl per i nomi dei nemici. In questo modo diventa più semplice per il giocatore decidere che guruppi di nemici, chiamati [[mob]], vogliano evitare o ingaggiare. Nell'[[interfaccia]] di gioco si ha una [[bussola]]. Dovrebbe essere tenuta d'occhio spesso, in quanto fornisce molte informazioni, anche sulle posizioni precise dei nemici vicini.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Combattimento ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Combattimento ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l81&quot;&gt;Riga 81:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Riga 81:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Modifiche alle meccaniche ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Modifiche alle meccaniche ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Diversamente dalle singole abilità, le quali possono essere [[nerf]]ate o [[buff]]ate per bilanciamenti, le meccaniche di gioco generali sono solitamente molto stabili. Raramente gli sviluppatori apportano dei cambiamenti, come l'[[Game_updates/20070119#General|aggiornamento del 19 Gennaio 2007]] che rimosse [[Evasione]] dal gioco e la sostituì con [[Blocco]]. Alcune meccaniche possono anche venire alterate temporaneamente per [[eventi del fine settimana]], o funzionare diversamente in alcune aree, come [[Pre-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bricianemici&lt;/del&gt;|Ascalon pre-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;brucianemici&lt;/del&gt;]] o durante [[minigioco|mini giochi]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Diversamente dalle singole abilità, le quali possono essere [[nerf]]ate o [[buff]]ate per bilanciamenti, le meccaniche di gioco generali sono solitamente molto stabili. Raramente gli sviluppatori apportano dei cambiamenti, come l'[[Game_updates/20070119#General|aggiornamento del 19 Gennaio 2007]] che rimosse [[Evasione]] dal gioco e la sostituì con [[Blocco]]. Alcune meccaniche possono anche venire alterate temporaneamente per [[eventi del fine settimana]], o funzionare diversamente in alcune aree, come [[Pre-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Devastazione&lt;/ins&gt;|Ascalon pre-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Devastazione&lt;/ins&gt;]] o durante [[minigioco|mini giochi]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Categoria:Meccaniche di gioco|*]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Categoria:Meccaniche di gioco|*]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>MusPuiDiTe</name></author>
	</entry>
	<entry>
		<id>https://gw1wiki.tramitetyria.it/index.php?title=Meccaniche_di_gioco&amp;diff=754&amp;oldid=prev</id>
		<title>MusPuiDiTe il 16:44, 30 mar 2023</title>
		<link rel="alternate" type="text/html" href="https://gw1wiki.tramitetyria.it/index.php?title=Meccaniche_di_gioco&amp;diff=754&amp;oldid=prev"/>
		<updated>2023-03-30T16:44:19Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;it&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Versione meno recente&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Versione delle 18:44, 30 mar 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l69&quot;&gt;Riga 69:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Riga 69:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Resurrezione ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Resurrezione ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Le meccaniche di gioco non agiscono sempre in favore del giocatore. La [[morte]] risulta quasi sempre in una [[penalità di morte]], la quale riduce la salute e energia del personaggio del 15% (fino ad un massimo del 60%) ad ogni [[resurrezione]], sia per mano di un altro personaggio o tramite un [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;altare &lt;/del&gt;della resurrezione]]. L'ambiente può provocare degenerazione di salute per pozze [[veleno|velenose]] o morte istantanea per [[Nebbia Sulfurea]] o altri [[Effetto Ambientale|effetti ambientali]]. La penalità di morte può essere ridotta o eliminata ottenendo [[spinta morale|spinte morali]] (come uso di [[benedizione|benedizioni]], sconfiggere [[boss]] e completando alcuni obiettivi dell'[[avventura]]), usando alcuni [[consumabili|consumabili PvE]], o ottenendo esperienza tramite combattimento, ricompense per [[missione|missioni]] o [[Sigillo della Cattura|catturando]] [[abilità d'elite]]. 1% della penalità viene rimossa per ogni 75 punti esperienza guadagnati. Le spinte morali possono essere acquistate anche &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;agli altari &lt;/del&gt;della resurrezione, se il personaggio ha favore e usa il comando /inginocchio di fronte &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all'altare&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Le meccaniche di gioco non agiscono sempre in favore del giocatore. La [[morte]] risulta quasi sempre in una [[penalità di morte]], la quale riduce la salute e energia del personaggio del 15% (fino ad un massimo del 60%) ad ogni [[resurrezione]], sia per mano di un altro personaggio o tramite un [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;santuario &lt;/ins&gt;della resurrezione]]. L'ambiente può provocare degenerazione di salute per pozze [[veleno|velenose]] o morte istantanea per [[Nebbia Sulfurea]] o altri [[Effetto Ambientale|effetti ambientali]]. La penalità di morte può essere ridotta o eliminata ottenendo [[spinta morale|spinte morali]] (come uso di [[benedizione|benedizioni]], sconfiggere [[boss]] e completando alcuni obiettivi dell'[[avventura]]), usando alcuni [[consumabili|consumabili PvE]], o ottenendo esperienza tramite combattimento, ricompense per [[missione|missioni]] o [[Sigillo della Cattura|catturando]] [[abilità d'elite]]. 1% della penalità viene rimossa per ogni 75 punti esperienza guadagnati. Le spinte morali possono essere acquistate anche &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;agi santuari &lt;/ins&gt;della resurrezione, se il personaggio ha favore e usa il comando /inginocchio di fronte &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;al santuario&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Potenziamenti ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Potenziamenti ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>MusPuiDiTe</name></author>
	</entry>
	<entry>
		<id>https://gw1wiki.tramitetyria.it/index.php?title=Meccaniche_di_gioco&amp;diff=463&amp;oldid=prev</id>
		<title>MusPuiDiTe: /* Changes to mechanics */</title>
		<link rel="alternate" type="text/html" href="https://gw1wiki.tramitetyria.it/index.php?title=Meccaniche_di_gioco&amp;diff=463&amp;oldid=prev"/>
		<updated>2023-02-11T08:20:21Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Changes to mechanics&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;it&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Versione meno recente&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Versione delle 10:20, 11 feb 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l80&quot;&gt;Riga 80:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Riga 80:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Molti [[oggetto|oggetti]] equipaggiabili hanno uno specifico [[attributo]] [[requisito|richiesto]] per utilizzalo appieno. Questo include [[arma|armi]], [[scudo|scudi]] e [[focus]]. Non venisse rispettato il requisito, le statistiche base dell'oggetto vengono ridotte (non sono affetti dai requisiti i benefici da [[componente di potenziamento|componenti di potenziamento]] e [[modificatore intrinseco|modificatori intrinseci]]). Alcuni oggetti di basso livello non hanno requisiti, rendendoli pienamente utilizzabili indipendentemente dagli attributi. Altri oggetti, come l'[[Icona del Censore]], hanno requisiti multipli, i quali forniscono differenti benefici quando ottemperati. Notare che [[Debolezza]], [[Atrofia]] e [[Lamento del Fato]] hanno l'abilità di ridurre gli attributi dell'obiettivo e possono causare il mancato raggiungimento temporaneo dei requisiti dell'arma usata.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Molti [[oggetto|oggetti]] equipaggiabili hanno uno specifico [[attributo]] [[requisito|richiesto]] per utilizzalo appieno. Questo include [[arma|armi]], [[scudo|scudi]] e [[focus]]. Non venisse rispettato il requisito, le statistiche base dell'oggetto vengono ridotte (non sono affetti dai requisiti i benefici da [[componente di potenziamento|componenti di potenziamento]] e [[modificatore intrinseco|modificatori intrinseci]]). Alcuni oggetti di basso livello non hanno requisiti, rendendoli pienamente utilizzabili indipendentemente dagli attributi. Altri oggetti, come l'[[Icona del Censore]], hanno requisiti multipli, i quali forniscono differenti benefici quando ottemperati. Notare che [[Debolezza]], [[Atrofia]] e [[Lamento del Fato]] hanno l'abilità di ridurre gli attributi dell'obiettivo e possono causare il mancato raggiungimento temporaneo dei requisiti dell'arma usata.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Changes to mechanics &lt;/del&gt;===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Modifiche alle meccaniche &lt;/ins&gt;===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Unlike individual skills&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which may be &lt;/del&gt;[[nerf]]&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ed or &lt;/del&gt;[[buff]]&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ed for balance&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;overall game mechanics are usually very stable&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rarely the developers may change them&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;such as the &lt;/del&gt;[[Game_updates/20070119#General|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;January &lt;/del&gt;19&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/del&gt;2007 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;update&lt;/del&gt;]] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which removed &lt;/del&gt;[[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Evade&lt;/del&gt;]] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;from the game and expanded &lt;/del&gt;[[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Block&lt;/del&gt;]]&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ing in its place&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Some mechanics may also be temporarily altered for a &lt;/del&gt;[[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;weekend events|weekend event&lt;/del&gt;]], &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or function differently in certain areas such as &lt;/del&gt;in [[Pre-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Searing&lt;/del&gt;|pre-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;searing Ascalon&lt;/del&gt;]] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or during &lt;/del&gt;[[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;minigame&lt;/del&gt;|mini &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;games&lt;/del&gt;]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Diversamente dalle singole abilità&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;le quali possono essere &lt;/ins&gt;[[nerf]]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ate o &lt;/ins&gt;[[buff]]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ate per bilanciamenti&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;le meccaniche di gioco generali sono solitamente molto stabili&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Raramente gli sviluppatori apportano dei cambiamenti&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;come l'&lt;/ins&gt;[[Game_updates/20070119#General|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;aggiornamento del &lt;/ins&gt;19 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Gennaio &lt;/ins&gt;2007]] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;che rimosse &lt;/ins&gt;[[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Evasione&lt;/ins&gt;]] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dal gioco e la sostituì con &lt;/ins&gt;[[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Blocco&lt;/ins&gt;]]. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Alcune meccaniche possono anche venire alterate temporaneamente per &lt;/ins&gt;[[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;eventi del fine settimana&lt;/ins&gt;]], &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;o funzionare diversamente &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;alcune aree, come &lt;/ins&gt;[[Pre-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bricianemici&lt;/ins&gt;|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ascalon &lt;/ins&gt;pre-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;brucianemici&lt;/ins&gt;]] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;o durante &lt;/ins&gt;[[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;minigioco&lt;/ins&gt;|mini &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;giochi&lt;/ins&gt;]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Category&lt;/del&gt;:&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Game mechanics&lt;/del&gt;|*]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Categoria&lt;/ins&gt;:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Meccaniche di gioco&lt;/ins&gt;|*]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>MusPuiDiTe</name></author>
	</entry>
	<entry>
		<id>https://gw1wiki.tramitetyria.it/index.php?title=Meccaniche_di_gioco&amp;diff=462&amp;oldid=prev</id>
		<title>MusPuiDiTe: /* Requirements */</title>
		<link rel="alternate" type="text/html" href="https://gw1wiki.tramitetyria.it/index.php?title=Meccaniche_di_gioco&amp;diff=462&amp;oldid=prev"/>
		<updated>2023-02-11T08:12:15Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Requirements&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;it&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Versione meno recente&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Versione delle 10:12, 11 feb 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l77&quot;&gt;Riga 77:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Riga 77:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Anche le [[armi]] possono contenere [[potenziamento|potenziamenti]], da [[salute]] e [[energia]], ad allungare la durata di effetti dannosi applicati agli avversari. I personaggi con armi a una mano come [[spada|spade]], [[ascia|asce]], [[bacchetta|bacchette]] e [[canna|canne]] possono impugnare un oggetto nell'altra mano, chiamata mano secondaria. Quest'oggetto può essere passivo, come uno [[scudo]] o attivo magicamente, come un [[idolo]]. Oggetti magici da mano secondaria sono anche chiamati oggetti [[focus]] (focalizzanti). Sono possibili combinazioni come scudi con bonus salute. Armi a due mani come [[arco]], [[falce]] o [[bastone]] spesso contengono modificatori, non permettendo al personaggio di utilizzare liberamente la mano secondaria. Ogni professione ha una specifica varietà di armi e oggetti che ne incrementeranno notevolmente le capacità di sopravvivenza. Per mantenere il gioco bilanciato per tutti i giocatori, le meccaniche di gioco possono includere effetti svantaggiosi assieme ai bonus. Esempio: Una spada può fornire +15% danni, ma -5 energia.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Anche le [[armi]] possono contenere [[potenziamento|potenziamenti]], da [[salute]] e [[energia]], ad allungare la durata di effetti dannosi applicati agli avversari. I personaggi con armi a una mano come [[spada|spade]], [[ascia|asce]], [[bacchetta|bacchette]] e [[canna|canne]] possono impugnare un oggetto nell'altra mano, chiamata mano secondaria. Quest'oggetto può essere passivo, come uno [[scudo]] o attivo magicamente, come un [[idolo]]. Oggetti magici da mano secondaria sono anche chiamati oggetti [[focus]] (focalizzanti). Sono possibili combinazioni come scudi con bonus salute. Armi a due mani come [[arco]], [[falce]] o [[bastone]] spesso contengono modificatori, non permettendo al personaggio di utilizzare liberamente la mano secondaria. Ogni professione ha una specifica varietà di armi e oggetti che ne incrementeranno notevolmente le capacità di sopravvivenza. Per mantenere il gioco bilanciato per tutti i giocatori, le meccaniche di gioco possono includere effetti svantaggiosi assieme ai bonus. Esempio: Una spada può fornire +15% danni, ma -5 energia.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Requirements &lt;/del&gt;===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Requisiti &lt;/ins&gt;===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Most &lt;/del&gt;[[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;item&lt;/del&gt;]]&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s that can be equipped have a specific &lt;/del&gt;[[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;attribute&lt;/del&gt;]] [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;requirement&lt;/del&gt;]] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to fully utilize that item&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This includes &lt;/del&gt;[[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;weapon&lt;/del&gt;]]&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s&lt;/del&gt;, [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shield&lt;/del&gt;]]&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s, and &lt;/del&gt;[[focus &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;item&lt;/del&gt;]]&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Should the attribute requirement not be met&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/del&gt;base &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stats from the item is significantly diminished &lt;/del&gt;(&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bonuses from &lt;/del&gt;[[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;upgrade component&lt;/del&gt;]]&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s and &lt;/del&gt;[[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;inherent modifier&lt;/del&gt;]]&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s are not affected by requirements&lt;/del&gt;). &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Some lower-end items have no requirement and thus can be used at full power regardless of attributes&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Other items such as the &lt;/del&gt;[[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Censor's Icon&lt;/del&gt;]] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have multiple requirements&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;each providing some bonus if met. Bonuses from upgrade components (or similar properties found on unique items) are not affected by requirements and always grant their full bonus&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Note that &lt;/del&gt;[[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Weakness&lt;/del&gt;]], [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Atrophy&lt;/del&gt;]] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/del&gt;[[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wail of Doom&lt;/del&gt;]] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have the ability to lower the target&lt;/del&gt;'&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s attributes and if this causes an item&lt;/del&gt;'&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s requirement to no longer be met, the item will behave as such until the condition or hex expires&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Molti &lt;/ins&gt;[[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;oggetto|oggetti&lt;/ins&gt;]] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;equipaggiabili hanno uno specifico &lt;/ins&gt;[[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;attributo&lt;/ins&gt;]] [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;requisito|richiesto&lt;/ins&gt;]] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;per utilizzalo appieno&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Questo include &lt;/ins&gt;[[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;arma|armi&lt;/ins&gt;]], [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;scudo|scudi&lt;/ins&gt;]] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;e &lt;/ins&gt;[[focus]]. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Non venisse rispettato il requisito&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;le statistiche &lt;/ins&gt;base &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dell'oggetto vengono ridotte &lt;/ins&gt;(&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;non sono affetti dai requisiti i benefici da &lt;/ins&gt;[[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;componente di potenziamento|componenti di potenziamento&lt;/ins&gt;]] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;e &lt;/ins&gt;[[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;modificatore intrinseco|modificatori intrinseci&lt;/ins&gt;]]). &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Alcuni oggetti di basso livello non hanno requisiti, rendendoli pienamente utilizzabili indipendentemente dagli attributi&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Altri oggetti, come l'&lt;/ins&gt;[[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Icona del Censore&lt;/ins&gt;]], &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hanno requisiti multipli, i quali forniscono differenti benefici quando ottemperati&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Notare che &lt;/ins&gt;[[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Debolezza&lt;/ins&gt;]], [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Atrofia&lt;/ins&gt;]] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;e &lt;/ins&gt;[[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Lamento del Fato&lt;/ins&gt;]] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hanno l&lt;/ins&gt;'&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;abilità di ridurre gli attributi dell&lt;/ins&gt;'&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;obiettivo e possono causare il mancato raggiungimento temporaneo dei requisiti dell'arma usata&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Changes to mechanics ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Changes to mechanics ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>MusPuiDiTe</name></author>
	</entry>
	<entry>
		<id>https://gw1wiki.tramitetyria.it/index.php?title=Meccaniche_di_gioco&amp;diff=461&amp;oldid=prev</id>
		<title>MusPuiDiTe: /* Potenziamenti */</title>
		<link rel="alternate" type="text/html" href="https://gw1wiki.tramitetyria.it/index.php?title=Meccaniche_di_gioco&amp;diff=461&amp;oldid=prev"/>
		<updated>2023-02-11T07:57:08Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Potenziamenti&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;it&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Versione meno recente&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Versione delle 09:57, 11 feb 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l75&quot;&gt;Riga 75:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Riga 75:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Le [[armatura|armature]] forniscono uno specifico livello iniziale di protezione. Maggiore la protezione, minore il danno che si andrà a ricevere nella gran parte dei casi. Indipendentemente dall'armatura indossata da un personaggio, esiste un limite massimo di protezione fornita legato alla professione scelta. Per aiutare il personaggio a sopravvivere sia al combattimento che al mondo in sé, le meccaniche di gioco permettono benefici aggiuntivi all'[[armatura]], tramite [[rune]] e [[insegne]] aggiungibili dal giocatore. La selezione dei potenziamenti dovrebbe essere effettuata con cura, essendo che gli effetti di alcuni sono [[Effetti Cumulabili|cumulativi]] mentre altri no.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Le [[armatura|armature]] forniscono uno specifico livello iniziale di protezione. Maggiore la protezione, minore il danno che si andrà a ricevere nella gran parte dei casi. Indipendentemente dall'armatura indossata da un personaggio, esiste un limite massimo di protezione fornita legato alla professione scelta. Per aiutare il personaggio a sopravvivere sia al combattimento che al mondo in sé, le meccaniche di gioco permettono benefici aggiuntivi all'[[armatura]], tramite [[rune]] e [[insegne]] aggiungibili dal giocatore. La selezione dei potenziamenti dovrebbe essere effettuata con cura, essendo che gli effetti di alcuni sono [[Effetti Cumulabili|cumulativi]] mentre altri no.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Anche le [[armi]] possono contenere [[potenziamento|potenziamenti]], da [[salute]] e [[energia]], &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a &lt;/del&gt;allungare la durata di effetti dannosi applicati agli avversari. I personaggi con armi a una mano come [[spada|spade]], [[ascia|asce]], [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wand&lt;/del&gt;]]&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s &lt;/del&gt;e [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cane&lt;/del&gt;]]&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can carry an object in the other hand, called the off hand&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This object can be passive&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;like a &lt;/del&gt;[[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shield&lt;/del&gt;]] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or magically active such as an &lt;/del&gt;[[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;idol&lt;/del&gt;]]. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Magical off hand items are also called &lt;/del&gt;[[focus]] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;items&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Combinations are also possible, such as a shield with a health &lt;/del&gt;bonus. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Two handed weapons such as &lt;/del&gt;a [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bow&lt;/del&gt;]], [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;scythe&lt;/del&gt;]] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or a &lt;/del&gt;[[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;staff&lt;/del&gt;]] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;also often contain additional modifiers as that character can not use an off hand&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Each profession has a specific variety of weapons and objects that will greatly improve the characters chance of survival&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;To keep the game balanced for all players&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game mechanics may include a detrimental effect along with a &lt;/del&gt;bonus. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Example&lt;/del&gt;: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A sword may have &lt;/del&gt;+15% &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;damage&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but &lt;/del&gt;-5 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to energy&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Anche le [[armi]] possono contenere [[potenziamento|potenziamenti]], da [[salute]] e [[energia]], &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ad &lt;/ins&gt;allungare la durata di effetti dannosi applicati agli avversari. I personaggi con armi a una mano come [[spada|spade]], [[ascia|asce]], [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bacchetta|bacchette&lt;/ins&gt;]] e [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;canna|canne&lt;/ins&gt;]] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;possono impugnare un oggetto nell'altra mano&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;chiamata mano secondaria&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Quest'oggetto può essere passivo&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;come uno &lt;/ins&gt;[[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;scudo&lt;/ins&gt;]] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;o attivo magicamente, come un &lt;/ins&gt;[[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;idolo&lt;/ins&gt;]]. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Oggetti magici da mano secondaria sono anche chiamati oggetti &lt;/ins&gt;[[focus]] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(focalizzanti)&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sono possibili combinazioni come scudi con &lt;/ins&gt;bonus &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;salute&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Armi &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;due mani come &lt;/ins&gt;[[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;arco&lt;/ins&gt;]], [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;falce&lt;/ins&gt;]] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;o &lt;/ins&gt;[[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bastone&lt;/ins&gt;]] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spesso contengono modificatori, non permettendo al personaggio di utilizzare liberamente la mano secondaria&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ogni professione ha una specifica varietà di armi e oggetti che ne incrementeranno notevolmente le capacità di sopravvivenza&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Per mantenere il gioco bilanciato per tutti i giocatori&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;le meccaniche di gioco possono includere effetti svantaggiosi assieme ai &lt;/ins&gt;bonus. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Esempio&lt;/ins&gt;: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Una spada può fornire &lt;/ins&gt;+15% &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;danni&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ma &lt;/ins&gt;-5 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;energia&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Requirements ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Requirements ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>MusPuiDiTe</name></author>
	</entry>
	<entry>
		<id>https://gw1wiki.tramitetyria.it/index.php?title=Meccaniche_di_gioco&amp;diff=460&amp;oldid=prev</id>
		<title>MusPuiDiTe: /* Spostamento */</title>
		<link rel="alternate" type="text/html" href="https://gw1wiki.tramitetyria.it/index.php?title=Meccaniche_di_gioco&amp;diff=460&amp;oldid=prev"/>
		<updated>2023-02-11T07:44:07Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Spostamento&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;it&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Versione meno recente&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Versione delle 09:44, 11 feb 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l47&quot;&gt;Riga 47:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Riga 47:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Esiste un collegamento speciale tra il [[Mar Secco]] nel [[Deserto di Cristallo]] in Tyria e la [[Panoramica di Cristallo]] nella [[Desolazione]] in Elona. Perché un personaggio possa viaggiare in questo modo, deve aver completato le avventure [[Banco di Sanctum]] in Tyria e [[Porta della Desolazione]] in Elona.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Esiste un collegamento speciale tra il [[Mar Secco]] nel [[Deserto di Cristallo]] in Tyria e la [[Panoramica di Cristallo]] nella [[Desolazione]] in Elona. Perché un personaggio possa viaggiare in questo modo, deve aver completato le avventure [[Banco di Sanctum]] in Tyria e [[Porta della Desolazione]] in Elona.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:GWEN Fire.jpg|thumb|75px|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fire &lt;/del&gt;in GW:EN]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:GWEN Fire.jpg|thumb|75px|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fuoco &lt;/ins&gt;in GW:EN]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Le meccaniche di gioco differiscono tra campagne. [[Inscrizione|Inscrizioni]] di armi e [[eroe|eroi]] esistono solo in [[Nightfall]] e [[Eye of the North]], ma possono essere ottenuti da personaggi provenienti da [[Prophecies]] e [[Factions]] viaggiando nelle suddette terre. L'esplorazione dei diversi continenti è anche collegata a dei titoli specifici.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Le meccaniche di gioco differiscono tra campagne. [[Inscrizione|Inscrizioni]] di armi e [[eroe|eroi]] esistono solo in [[Nightfall]] e [[Eye of the North]], ma possono essere ottenuti da personaggi provenienti da [[Prophecies]] e [[Factions]] viaggiando nelle suddette terre. L'esplorazione dei diversi continenti è anche collegata a dei titoli specifici.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>MusPuiDiTe</name></author>
	</entry>
	<entry>
		<id>https://gw1wiki.tramitetyria.it/index.php?title=Meccaniche_di_gioco&amp;diff=452&amp;oldid=prev</id>
		<title>MusPuiDiTe: /* Panoramica */</title>
		<link rel="alternate" type="text/html" href="https://gw1wiki.tramitetyria.it/index.php?title=Meccaniche_di_gioco&amp;diff=452&amp;oldid=prev"/>
		<updated>2023-01-05T17:09:41Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Panoramica&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;it&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Versione meno recente&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Versione delle 19:09, 5 gen 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l7&quot;&gt;Riga 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Riga 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Ci sono permanentemente due modi per per un personaggio di affrontare il gioco:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Ci sono permanentemente due modi per per un personaggio di affrontare il gioco:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Giocatore contro Ambiente (Player vs. the Environment - [[PvE]]) dove il giocatore completa [missione|missioni]] e [[avventura|avventure]] da solo o con l'aiuto di una [[squadra]], combattendo contro nemici controllati dall'IA.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Giocatore contro Ambiente (Player vs. the Environment - [[PvE]]) dove il giocatore completa &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[&lt;/ins&gt;[missione|missioni]] e [[avventura|avventure]] da solo o con l'aiuto di una [[squadra]], combattendo contro nemici controllati dall'IA.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Giocatore contro Giocatore (Player vs. Player - [[PvP]]) dove il giocatore è unicamente interessato nella competizione contro altri giocatori.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Giocatore contro Giocatore (Player vs. Player - [[PvP]]) dove il giocatore è unicamente interessato nella competizione contro altri giocatori.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:''(Note: I [[personaggio per il gioco di ruolo|personaggi per il gioco di ruolo]] hanno l'opzione di parteciapre nei combattimenti PvP, ma limitati alle abilità, armi e armature ottenute giocando fino a quel momento. I [[personaggio PvP|personaggi PvP]] non hanno l'opzione di avventurarsi nel mondo, ma possono utilizzare qualsiasi equpaggiamento disponibile.)''&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:''(Note: I [[personaggio per il gioco di ruolo|personaggi per il gioco di ruolo]] hanno l'opzione di parteciapre nei combattimenti PvP, ma limitati alle abilità, armi e armature ottenute giocando fino a quel momento. I [[personaggio PvP|personaggi PvP]] non hanno l'opzione di avventurarsi nel mondo, ma possono utilizzare qualsiasi equpaggiamento disponibile.)''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>MusPuiDiTe</name></author>
	</entry>
	<entry>
		<id>https://gw1wiki.tramitetyria.it/index.php?title=Meccaniche_di_gioco&amp;diff=451&amp;oldid=prev</id>
		<title>MusPuiDiTe: /* Potenziamenti */</title>
		<link rel="alternate" type="text/html" href="https://gw1wiki.tramitetyria.it/index.php?title=Meccaniche_di_gioco&amp;diff=451&amp;oldid=prev"/>
		<updated>2022-12-23T15:29:52Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Potenziamenti&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;it&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Versione meno recente&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Versione delle 17:29, 23 dic 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l75&quot;&gt;Riga 75:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Riga 75:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Le [[armatura|armature]] forniscono uno specifico livello iniziale di protezione. Maggiore la protezione, minore il danno che si andrà a ricevere nella gran parte dei casi. Indipendentemente dall'armatura indossata da un personaggio, esiste un limite massimo di protezione fornita legato alla professione scelta. Per aiutare il personaggio a sopravvivere sia al combattimento che al mondo in sé, le meccaniche di gioco permettono benefici aggiuntivi all'[[armatura]], tramite [[rune]] e [[insegne]] aggiungibili dal giocatore. La selezione dei potenziamenti dovrebbe essere effettuata con cura, essendo che gli effetti di alcuni sono [[Effetti Cumulabili|cumulativi]] mentre altri no.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Le [[armatura|armature]] forniscono uno specifico livello iniziale di protezione. Maggiore la protezione, minore il danno che si andrà a ricevere nella gran parte dei casi. Indipendentemente dall'armatura indossata da un personaggio, esiste un limite massimo di protezione fornita legato alla professione scelta. Per aiutare il personaggio a sopravvivere sia al combattimento che al mondo in sé, le meccaniche di gioco permettono benefici aggiuntivi all'[[armatura]], tramite [[rune]] e [[insegne]] aggiungibili dal giocatore. La selezione dei potenziamenti dovrebbe essere effettuata con cura, essendo che gli effetti di alcuni sono [[Effetti Cumulabili|cumulativi]] mentre altri no.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Anche le [[armi]] possono contenere [[potenziamento|potenziamenti]], da [[salute]] e [[energia]], a allungare la durata di effetti dannosi applicati agli avversari. I personaggi con armi a una mano come [[spada|spade]], [[ascia|asce]], [[wand]]s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/del&gt;[[cane]]s, can carry an object in the other hand, called the off hand. This object can be passive, like a [[shield]] or magically active such as an [[idol]]. Magical off hand items are also called [[focus]] items. Combinations are also possible, such as a shield with a health bonus. Two handed weapons such as a [[bow]], [[scythe]] or a [[staff]] also often contain additional modifiers as that character can not use an off hand. Each profession has a specific variety of weapons and objects that will greatly improve the characters chance of survival. To keep the game balanced for all players, game mechanics may include a detrimental effect along with a bonus. Example: A sword may have +15% damage, but -5 to energy.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Anche le [[armi]] possono contenere [[potenziamento|potenziamenti]], da [[salute]] e [[energia]], a allungare la durata di effetti dannosi applicati agli avversari. I personaggi con armi a una mano come [[spada|spade]], [[ascia|asce]], [[wand]]s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;e &lt;/ins&gt;[[cane]]s, can carry an object in the other hand, called the off hand. This object can be passive, like a [[shield]] or magically active such as an [[idol]]. Magical off hand items are also called [[focus]] items. Combinations are also possible, such as a shield with a health bonus. Two handed weapons such as a [[bow]], [[scythe]] or a [[staff]] also often contain additional modifiers as that character can not use an off hand. Each profession has a specific variety of weapons and objects that will greatly improve the characters chance of survival. To keep the game balanced for all players, game mechanics may include a detrimental effect along with a bonus. Example: A sword may have +15% damage, but -5 to energy.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Requirements ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Requirements ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>MusPuiDiTe</name></author>
	</entry>
	<entry>
		<id>https://gw1wiki.tramitetyria.it/index.php?title=Meccaniche_di_gioco&amp;diff=450&amp;oldid=prev</id>
		<title>MusPuiDiTe: /* Upgrades */</title>
		<link rel="alternate" type="text/html" href="https://gw1wiki.tramitetyria.it/index.php?title=Meccaniche_di_gioco&amp;diff=450&amp;oldid=prev"/>
		<updated>2022-12-23T15:05:01Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Upgrades&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;it&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Versione meno recente&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Versione delle 17:05, 23 dic 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l71&quot;&gt;Riga 71:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Riga 71:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Le meccaniche di gioco non agiscono sempre in favore del giocatore. La [[morte]] risulta quasi sempre in una [[penalità di morte]], la quale riduce la salute e energia del personaggio del 15% (fino ad un massimo del 60%) ad ogni [[resurrezione]], sia per mano di un altro personaggio o tramite un [[altare della resurrezione]]. L'ambiente può provocare degenerazione di salute per pozze [[veleno|velenose]] o morte istantanea per [[Nebbia Sulfurea]] o altri [[Effetto Ambientale|effetti ambientali]]. La penalità di morte può essere ridotta o eliminata ottenendo [[spinta morale|spinte morali]] (come uso di [[benedizione|benedizioni]], sconfiggere [[boss]] e completando alcuni obiettivi dell'[[avventura]]), usando alcuni [[consumabili|consumabili PvE]], o ottenendo esperienza tramite combattimento, ricompense per [[missione|missioni]] o [[Sigillo della Cattura|catturando]] [[abilità d'elite]]. 1% della penalità viene rimossa per ogni 75 punti esperienza guadagnati. Le spinte morali possono essere acquistate anche agli altari della resurrezione, se il personaggio ha favore e usa il comando /inginocchio di fronte all'altare.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Le meccaniche di gioco non agiscono sempre in favore del giocatore. La [[morte]] risulta quasi sempre in una [[penalità di morte]], la quale riduce la salute e energia del personaggio del 15% (fino ad un massimo del 60%) ad ogni [[resurrezione]], sia per mano di un altro personaggio o tramite un [[altare della resurrezione]]. L'ambiente può provocare degenerazione di salute per pozze [[veleno|velenose]] o morte istantanea per [[Nebbia Sulfurea]] o altri [[Effetto Ambientale|effetti ambientali]]. La penalità di morte può essere ridotta o eliminata ottenendo [[spinta morale|spinte morali]] (come uso di [[benedizione|benedizioni]], sconfiggere [[boss]] e completando alcuni obiettivi dell'[[avventura]]), usando alcuni [[consumabili|consumabili PvE]], o ottenendo esperienza tramite combattimento, ricompense per [[missione|missioni]] o [[Sigillo della Cattura|catturando]] [[abilità d'elite]]. 1% della penalità viene rimossa per ogni 75 punti esperienza guadagnati. Le spinte morali possono essere acquistate anche agli altari della resurrezione, se il personaggio ha favore e usa il comando /inginocchio di fronte all'altare.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Upgrades &lt;/del&gt;===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Potenziamenti &lt;/ins&gt;===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:Rune All Minor.png|right]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:Rune All Minor.png|right]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Armor&lt;/del&gt;]] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;provides &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;specific initial level of protection&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The higher the protection&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the less damage the character will receive from ''most'' kinds of attack during combat&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Regardless of the armor &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;character is wearing&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there is a profession specific upper limit to the protection that it provides. To help the character survive both combat and the world at large, game mechanics provide additional benefits to &lt;/del&gt;[[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;armor&lt;/del&gt;]], &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;through &lt;/del&gt;[[rune]]&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s and &lt;/del&gt;[[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;insignia&lt;/del&gt;]] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that can be added by the player&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Care should be taken in the selection of upgrades&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as the effects of some items will &lt;/del&gt;[[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Effect stacking&lt;/del&gt;|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stack&lt;/del&gt;]] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and some will not&lt;/del&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Le &lt;/ins&gt;[[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;armatura|armature&lt;/ins&gt;]] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;forniscono uno specifico livello iniziale di protezione. Maggiore la protezione, minore il danno che si andrà &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ricevere nella gran parte dei casi&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Indipendentemente dall'armatura indossata da un personaggio&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;esiste un limite massimo di protezione fornita legato alla professione scelta&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Per aiutare il personaggio &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sopravvivere sia al combattimento che al mondo in sé&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;le meccaniche di gioco permettono benefici aggiuntivi all'&lt;/ins&gt;[[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;armatura&lt;/ins&gt;]], &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tramite &lt;/ins&gt;[[rune]] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;e &lt;/ins&gt;[[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;insegne&lt;/ins&gt;]] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;aggiungibili dal giocatore&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;La selezione dei potenziamenti dovrebbe essere effettuata con cura&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;essendo che gli effetti di alcuni sono &lt;/ins&gt;[[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Effetti Cumulabili&lt;/ins&gt;|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cumulativi&lt;/ins&gt;]] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mentre altri no&lt;/ins&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Weapons&lt;/del&gt;]] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can also contain &lt;/del&gt;[[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;upgrade&lt;/del&gt;]]&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;from &lt;/del&gt;[[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;health&lt;/del&gt;]] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/del&gt;[[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;energy&lt;/del&gt;]] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to lengthening the duration of detrimental effects placed on the foe&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Characters with single handed weapons such as &lt;/del&gt;[[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sword&lt;/del&gt;]]&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s&lt;/del&gt;, [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;axe&lt;/del&gt;]]&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s&lt;/del&gt;, [[wand]]s and [[cane]]s, can carry an object in the other hand, called the off hand. This object can be passive, like a [[shield]] or magically active such as an [[idol]]. Magical off hand items are also called [[focus]] items. Combinations are also possible, such as a shield with a health bonus. Two handed weapons such as a [[bow]], [[scythe]] or a [[staff]] also often contain additional modifiers as that character can not use an off hand. Each profession has a specific variety of weapons and objects that will greatly improve the characters chance of survival. To keep the game balanced for all players, game mechanics may include a detrimental effect along with a bonus. Example: A sword may have +15% damage, but -5 to energy.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Anche le &lt;/ins&gt;[[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;armi&lt;/ins&gt;]] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;possono contenere &lt;/ins&gt;[[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;potenziamento|potenziamenti&lt;/ins&gt;]], &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;da &lt;/ins&gt;[[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;salute&lt;/ins&gt;]] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;e &lt;/ins&gt;[[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;energia&lt;/ins&gt;]]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, a allungare la durata di effetti dannosi applicati agli avversari&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I personaggi con armi a una mano come &lt;/ins&gt;[[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spada|spade&lt;/ins&gt;]], [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ascia|asce&lt;/ins&gt;]], [[wand]]s and [[cane]]s, can carry an object in the other hand, called the off hand. This object can be passive, like a [[shield]] or magically active such as an [[idol]]. Magical off hand items are also called [[focus]] items. Combinations are also possible, such as a shield with a health bonus. Two handed weapons such as a [[bow]], [[scythe]] or a [[staff]] also often contain additional modifiers as that character can not use an off hand. Each profession has a specific variety of weapons and objects that will greatly improve the characters chance of survival. To keep the game balanced for all players, game mechanics may include a detrimental effect along with a bonus. Example: A sword may have +15% damage, but -5 to energy.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Requirements ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Requirements ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>MusPuiDiTe</name></author>
	</entry>
</feed>