Dominatore: differenze tra le versioni

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Riga 36: Riga 36:
[[File:RedandGoldHM.jpg|thumb|right|Rispettivamente, il contatore di Dominio incompleto (1 nemico eliminato nell'area) e completo.]]
[[File:RedandGoldHM.jpg|thumb|right|Rispettivamente, il contatore di Dominio incompleto (1 nemico eliminato nell'area) e completo.]]


To vanquish an area, you must defeat every primary foe that [[spawn]]s in [[hard mode]], which means you '''do not''' have to kill any of the following (and killing them does not add to the kill count unless noted):
Per dominare un'area, è necessario sconfiggere ogni nemico principale che [[comparire|compare]] in [[modalità difficile]], '''non necessitando''' quindi di eliminare nessuno dei seguenti (tali uccisioni non aumentano il contatore se non diversamente specificato):
* [[Summoned creature]]s (such as [[spirit]]s or [[minion]]s). Includes summoned [[animal companion]]s (e.g. [[Drake (pet)|Drakes]] summoned by [[Charm Drake]]).
* [[Creatura Evocata|Creatura evocate]] (come [[spirito|spiriti]] o [[sgherro|sgherri]]). Include [[mascotte]] evocate (come [[Dragone (mascotte)|Dragoni]] evocati da [[Incanta Dragone]]).
* [[Passive]] [[charmable animal]]s, unless they become hostile (e.g. animal companions that are [[Charm Animal (monster skill)|charmed by foes]]), which will add to the kill count. A [[minion master]] in need of [[corpse]]s should consider killing them anyway.
* [[Animale Incantabile|Animali incantabili]] [[passivo|passivi]], a meno che non diventino ostili (es. mascotte [[Incanta Animale (abilità mostro)|incantate da avversari]]), le quali aumenteranno il contatore uccisioni. Un [[Categoria:Traduzioni mancanti]][[minion master]] che necessita [[cadavere|cadaveri]] può trarre beneficio dall'ucciderli in ogni caso.
* [[Popup]]s or other types of hidden foes, unless you trigger them, which will add to the kill count.
* Nemici nascosti o [[Categoria:Traduzioni mancanti]][[popup]]; se azionati contribuiranno al conteggio uccisioni.
* [[Resurrection|Resurrected]] foes.
* Nemici [[Resurrezione|resuscitati]].


You can track your progress via the hard mode indicator icon, which appears in your [[effects monitor]] whenever you enter an explorable area in hard mode. In hard mode explorable areas that can be vanquished, the red bar stretches to reflect the fraction of already-spawned total; the number indicates the total killed so far; since the number you must kill is not fixed, the red bar can shrink even as the number killed increases.
L'icona indicatrice della modalità difficile permette di monitorare il progresso fatto, posizionata nel [[visualizzatore effetti]] entrando in un'area esplorabile in modalità difficile. Durante il dominio di un'area la barra rossa si allunga, indicando il progresso percentuale rispetto ai mostri attualmente comparsi; il numero indica le uccisioni effettuate; non essendo prefissato il numero totale di nemici da uccidere, la barra rossa può ridursi nel caso compaiano nuovi nemici.


Should every member of your [[party]] reach 60% [[Death Penalty]] before completely vanquishing the area, your party will be ''defeated'' and be returned to its originating [[outpost]]. In contrast, if you complete a vanquish and then trigger new spawns (e.g. from a quest), those foes are not counted as part of your total; you still get credit at the original number.
Nel caso ogni membro della [[squadra]] raggiunga il 60% di [[Penalità di Morte]] prima di dominare l'area, la squadra verrà considerata ''sconfitta'' e riportata all'[[avamposto]] di partenza. Contrariamente, azionando la comparsa di nuovi nemici dopo il completamento del dominio (es. a causa di una missione), tali avversari non aumenteranno il totale; il completamento rimarrà fissato al totale originale.


=== Rewards for vanquishing ===
=== Rewards for vanquishing ===

Versione delle 10:50, 6 nov 2023

Dominatore
Eternal Legendary Vanquisher.jpg
Campagna Prophecies
Factions
Nightfall
Tipo titolo Personaggio
Disambig icon.png "VQ" reindirizza qui. Per the pre-Searing Vanguard quests, vedere Lieutenant Langmar.

I progressi del titolo di Dominatore sono legati al personaggio che ripulisce tutte le aree esplorabili dai nemici in Modalità Difficile. Esiste un solo livello di progresso del titolo per ogni campagna. Acquisendoli tutti si otterrà il titolo di Dominatore Leggendario. Questi titoli possono essere esposti nel monumento all'"Onore".

Progressi del Dominatore

Titolo1 Campagna Aree ripulite
Dominatore di Tyria Prophecies 54
Dominatore di Cantha Factions 33
Dominatore di Elona Nightfall 34
1 Questi titoli sono progressi distinti; ognuno contribuisce ai progressi per il titoloKind of a Big Deal.

Progressi del Dominatore Leggendario

Titolo Titoli Dominatore completati
Dominatore Leggendario 3

Acquisizione

Zen Daijun, Sentiero Saoshang e Val Sunqua dominati, visti sulla Mappa nell'Isola di Shing Jea.

Dominatore è un titolo ottenuto "ripulendo" tutte le aree esplorabili di Tyria, Cantha o Elona. Possono essere dominate solo le aree contrassegnate sulla Mappa del Mondo da un piccolo elmo (appare quando selezionata la Modalità Difficile nel Pannello della Squadra).

Dominare un'area

Rispettivamente, il contatore di Dominio incompleto (1 nemico eliminato nell'area) e completo.

Per dominare un'area, è necessario sconfiggere ogni nemico principale che compare in modalità difficile, non necessitando quindi di eliminare nessuno dei seguenti (tali uccisioni non aumentano il contatore se non diversamente specificato):

L'icona indicatrice della modalità difficile permette di monitorare il progresso fatto, posizionata nel visualizzatore effetti entrando in un'area esplorabile in modalità difficile. Durante il dominio di un'area la barra rossa si allunga, indicando il progresso percentuale rispetto ai mostri attualmente comparsi; il numero indica le uccisioni effettuate; non essendo prefissato il numero totale di nemici da uccidere, la barra rossa può ridursi nel caso compaiano nuovi nemici.

Nel caso ogni membro della squadra raggiunga il 60% di Penalità di Morte prima di dominare l'area, la squadra verrà considerata sconfitta e riportata all'avamposto di partenza. Contrariamente, azionando la comparsa di nuovi nemici dopo il completamento del dominio (es. a causa di una missione), tali avversari non aumenteranno il totale; il completamento rimarrà fissato al totale originale.

Rewards for vanquishing

The gold helmet that appears to show that you have finished vanquishing the current area.

When an area has been successfully vanquished, a message will appear to notify you of your success. If this is the first time you vanquished that area, your title track progresses and the hard mode map icon for the vanquished area will change from a red color to a gold color.

You will then be rewarded with both experience and gold equal to 5 times the number of foes defeated in the area. In some regions, you will earn additional reputation with the local population:

Specific weekly bonuses can increase these rewards. An area can be vanquished multiple times, allowing you to repeat an area to gain the rewards.

Bug Bug.The hard mode version of the World Map will mark all explorable areas in Tyria as if each is available for vanquishing, even if your character has only started either Prophecies or Eye of the North. The bug also applies to missions and dungeons, but only shows up if your account is linked to both campaigns.

Explorable area kill counts

Hidden foes are noted in the rightmost column, but it's worth to check out the specific areas' page for a list of difficult enemies, bugs and other pitfalls.

Prophecies

Regione Area Esplorabile Media Uccisioni Minime Uccisioni Massime Note
Ascalon Pianure del Vaiolo 170 135 234 Sono presenti numerosi Divoratori a comparsa in tutta la zona, prevalentemente nella vallata settentrionale attorno al Cristallo della Devastazione.

Beyond

  • Total gold reward accumulated from vanquishing these areas averages to about 49Platino.
  • The War in Kryta versions of explorable areas contain significantly harder foes than their regular counterparts.
  • All areas in Prophecies other than Watchtower Coast can be vanquished with a full party of 8 players. See this section section for details.

Factions

Regione Area Esplorabile Media Uccisioni Minime Uccisioni Massime Note
Isola di Shing Jea Laguna di Haiju 160 158 205

Beyond

  • Total gold reward accumulated from vanquishing these areas averages to about 30Platino.
  • The Winds of Change versions of explorable areas contain significantly harder foes than their regular counterparts.
  • The areas on the Western and Eastern halves of Shing Jea Island can only be vanquished with a maximum party size of 4 or 6 respectively.

Nightfall

  • Total gold reward accumulated from vanquishing these areas averages to about 42Platino.
  • Vanquishing all areas will grant approximately 21k Sunspear points and 20k Lightbringer points in addition to any bounties taken.
  • All areas in Istan can be vanquished with a full party of 8 players. See this section section for details.

Eye of the North


  • Total gold reward accumulated from vanquishing these areas averages to about 24Platino.

Larger party sizes

You can increase your party size for vanquishing by starting from an outpost further along in the campaign; this is often called caravan vanquishing. Since you will not be able to enter outposts along the way, plan carefully, e.g. allow for sufficient inventory space and bring Death Penalty removal items.

The following outposts can be used to increase party sizes for the listed areas:

Prophecies

Outpost Party size Vanquishable areas
Yak's Bend 6 all Ascalon areas.
Temple of the Ages 8 WEST: all western Kryta areas, Maguuma Jungle areas,
EAST: all eastern Kryta areas (except Watchtower Coast), Northern Shiverpeaks areas and Ascalon areas.
Camp Rankor or
Deldrimor War Camp
8 Dreadnought's Drift and Lornar's Pass.
Mouth of Torment
(requires Nightfall)
8 all Crystal Desert areas, using the teleporter in Crystal Overlook to enter the Arid Sea.

Nightfall

Outpost Party size Vanquishable areas
Beknur Harbor or
Blacktide Den
8 Zehlon Reach.
Dajkah Inlet 8 Plains of Jarin.

Dockmaster Dimedeh will teleport the party to Kamadan:
all players, any henchmen available in Kamadan, and up to three heroes per player (maximum of six, for two players).

Post-mission caravans

A party of 8 can also caravan vanquish the Plains of Jarin after completing one of the following missions:

Mission Arrival point Party composition
Blacktide Den Sunspear Great Hall Same as Dajkah Inlet above (players, henchmen available in the hall, and up to three heroes per player).
Venta Cemetery Kamadan Same as Dajkah Inlet above (players, local henchmen, up to three heroes per player).
Abaddon's Gate Kamadan Players only (speak to Volatiss in the Throne of Secrets to be transported back to Istan).

Notes

  • Unspawned popup foes do not need to be killed to vanquish the area, but they must be killed once they have spawned. However, if a Wurm has been spawned but it is underground at the time when the last foe has been killed (except for the Wurm), you will have vanquished the area even though the Wurm will pop back up. These foes can greatly impact the amount of kills required.
  • Quests often change the type and quantities of enemies in any given area, and can heavily change the number of kills required to vanquish an area.
  • Unlike bounties, the Vanquisher kill counter will include all enemy deaths, even those not caused by the player's party. This can happen when multiple groups of foes engage each other.
  • "We have vanquished 0 foe[s]!" appears in team chat if you call the Vanquisher kill counter before the area has been vanquished. "We have vanquished every foe in the area!" appears in team chat if you call the Vanquisher kill counter after the area has been vanquished. "We" is used even when your character is the only party member.
Anomaly Anomalia.There is at least one area in which the kill counter might not properly reflect progress under some narrow conditions. For details, see the Wajjun Bazaar article.

Tips

  • Remember to bring Lockpicks to open chests along the way.
  • Combines well with Cartographer titles, since both require navigating the entire area. Remember to scrape the borders; for example, in Cantha, you will earn 90% of the title simply by scraping while vanquishing.
  • Combines well with allegiance titles (Sunspear, Kurzick, Luxon, Lightbringer, Asura, Norn, and Ebon Vanguard) as you can use bounties to collect allegiance points. Avoid unnecessary work by completing the vanquisher titles first; you have a good chance of maxing Sunspear and Lightbringer ranks by the same time that you vanquish the last area in Nightfall.
  • In the Jade Sea and Echovald Forest:
    • You can accept an opposing allegiance blessing and end up collecting faction that will be wasted. (However, you still receive health bonuses; if both sides have shrines in the area, you can gain both bonuses).
    • Attempt to vanquish areas that currently do not have opposing priests (i.e. Kurzick Priests when you have more unspent Luxon faction than Kurzick faction; Luxon Priests when you have more unspent Kurzick faction than Luxon faction), pull foes away from an opposing priest, or kill opposing priests instead of bribing them, since they will heal allies and foes (which can prolong vanquishes) even after you bribe them.
  • Death Penalty removal items are very useful, e.g. Powerstones of Courage or Honeycombs.
  • Bring Mercantile Summoning Stones on long vanquishing routes so that you can sell off accumulated drops to free up inventory space. You can use another summoning stone instead of a Mercantile Summoning Stone when vanquishing an area with a merchant (e.g. faction merchants in the Jade Sea and Echovald Forest), artisan, and/or weaponsmith.
  • Some players prefer beginning with the Canthan Vanquisher title: it has the fewest required areas, some of the smallest areas, and all the areas can be entered directly from an outpost or town. Tyrian Vanquisher has the largest areas, the greatest number of areas, and the highest percentage of areas that cannot be entered directly from an outpost or town (which is also the reason Prophecies has the most areas that can be caravan vanquished).
  • Vanquish in sections, to avoid having to return to find a missing patrol or group — choose a small room or area and clear it before moving on. This allows you to move methodically around the area with efficiency and speed.
    • If you go clockwise around an area and miss a group, try moving counterclockwise, and vice-versa. Some groups can have long, cyclical patrols, and may be travelling the same way you have been.

Trivia


Titoli
Titoli personaggio
Base Cacciatore d'Abilità Cartografo Dominatore Festaiolo Golosone Guardiano Protettore Superstite Titoli Completati Ubriacone
Prophecies Difensore Leggendario di Ascalon
Nightfall Lancia del Sole Portatore della Luce
Eye of the North Asura Avanguardia d'Ebano Deldrimor Master of the North Norn
Tutte le campagne Cacciatore d'Abilità Leggendario Cartografo Leggendario Guardiano Leggendario Dominatore Leggendario
Base Champion Codice Gamer Gladiatore Hero Cacciatore di Tesori Fortunato Sfortunato Sapere Zaishen
Factions Kurzick Luxon
Rimossi Comandante

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