Fortunato e Sfortunato

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Fortunato/Sfortunato
Eternal Fortune.jpg

Eternal Misfortune.jpg

Campagna Base
Tipo titolo Account

Fortunato e Sfortunato sono due progressi a titoli legati all'account, che insieme misurano la fortuna del giocatore nei giochi di fortuna o nell'utilizzo dei Passe-partout per aprire forzieri. Entrambi i titoli possono essere esposti sul monumento all'"Onore" dal grado 2 in poi.

Progressi del Fortunato

Grado Titolo Biglietti vinti Ritenzione bonus Passe-partout
1 Fortunello 50,000 2%
2 Fortunato 100,000 4%
3 Favored articolo originale 250,000 6%
4 Prosperous articolo originale 500,000 8%
5 Golden articolo originale 1,000,000 10%
6 Blessed by Fate articolo originale 2,500,000 12%

Progressi dello Sfortunato

Grado Titolo Giochi di fortuna persi
1 Misero 5,000
2 Sfortunato 10,000
3 Unfavored articolo originale 25,000
4 Tragic articolo originale 50,000
5 Wretched articolo originale 100,000
6 Jinxed articolo originale 250,000
7 Cursed by Fate articolo originale 500,000

Acquisizione

Vengono perseguiti entrambi i titoli di Fortunato e Sfortunato allo stesso tempo: esiti positivi o negativi incrementeranno il rispettivo titolo. Durante il bonus settimanale Extra Luck articolo originale si ottengono il doppio dei punti.

Attività principali

È possibile completare entrambi i titoli tramite una o più delle seguenti attività:

Attività secondarie

Queste attività forniscono punti aggiuntivi, ma non sono sufficienti per completare i titoli:

  • Vincendo o perdendo il ring game articolo originale durante Wintersday Finale articolo originale. (Massimo 135 partite all'anno.)
  • Usare un Four-Leaf Clover articolo originale per rimuovere un intero 15% di Penalità di Morte aggiunge 4 punti a Fortunato. (Four-Leaf Clovers articolo originale rimuovono tra il 5% e il 15% di Penalità di Morte a caso.)

Acquisition guide

There are three ways to gain Lucky (and Unlucky) points in large quantities: Winning (and losing) the Nine Rings game, winning (and losing) the Rings of Fortune game, and retaining (and breaking) lockpicks.

Comparison of primary methods

Boardwalk games Lucky Unlucky
Time
(to max title)
Gold
(to max title)
Time
(to max title)
Gold
(to max title)
Nine Rings:
► Corner circle
723.7 hours 2,205,882 2,050.4 hours 6,250,000
Nine Rings:
► Side circle
723.7 hours 2,205,882 2,460.5 hours 7,500,000
Nine Rings:
► Center circle
723.7 hours 2,205,882 3,075.7 hours 9,375,000
Rings Of Fortune 3,611.1 hours 2,500,000 2,407.4 hours 1,666,667
Lockpicks Lucky Unlucky
Retention Rate1 Chests
(to max title)
Gold
(to max title)2
Chests
(to max title)
Gold
(to max title)2
10% 100,000 112,500,000 22,222 25,000,000
25% 40,000 37,500,000 10,667 10,000,000
50% 20,000 12,500,000 8,000 5,000,000
75% 13,333 4,166,667 10,667 3,333,333
90% 11,111 1,388,889 22,222 2,777,778

1 The retention rate varies with the type of chest and is modified by a player's ranking in the Treasure Hunter and Lucky title tracks.
2 Assumes lockpicks are purchased at 1Platino 250Oro each; ignores the value of any items acquired from the chests.

Acquiring both titles

  • Acquiring either title takes a very long time.
  • The cheapest method to accumulate points is through the boardwalk games; however, these are only open about 648 hours per year (i.e. seven days for Canthan New Year, fourteen days for Anniversary Celebration, and six days for Dragon Festival). Accordingly, it would take several years to max either title through these games alone.
  • The fastest method requires actively farming chests using lockpicks and the amount of time varies wildly with the type of chest and your retention bonus. Chest runs outside of Boreal Station would take roughly 400 hours for Lucky and 170 hours for Unlucky (assuming 50 chests per hour at a 50% retention rate).
  • The most efficient methods attempt to maximize both titles together: every action designed to accumulate Lucky points can progress the Unlucky track and vice-versa, so some of your efforts (and cash) are wasted after you maximize the other.
    • Generally, you want to earn 5 Lucky points for each Unlucky one, since the maximums are 2.5 million and 0.5 million respectively.
    • Some players prefer to focus on the Lucky first because it has an in-game benefit. Afterward, they try to balance by earning enough Unlucky points to reach the 5:1 ratio again.
    • Over time, Nine Rings has a (roughly) 14:1 ratio in the corners, a 17:1 ratio on the sides, and a 21:1 ratio in the center.
    • Over time, Rings of Fortune has a (roughly) 3.3:1 ratio regardless of where you stand.
    • Lockpicks offer a 2:1 ratio if you have a 50% chance of retaining your lockpick. Your exact ratio will depend on the titles you have and the chests you open.

Nine Rings

Articolo principale: Nine Rings
  • The Nine Rings game can only be played when the Shing Jea Boardwalk is open.
  • The corner rings are the most efficient places to stand:
    • For Lucky points, it does not matter where you stand: you gain an average of 85 Lucky points every nine rounds. Since nine rounds cost 90 Tickets, you will always lose in the long term.
    • For Unlucky points, the corner rings are best, yielding an average of six Unlucky points every nine rounds (the center ring offers only four).
  • For the Lucky title, Nine Rings is faster than Rings of Fortune, averaging 82,918 Lucky points per 24 hour period compared to 16,620. It is also slightly cheaper, averaging 0.9444 points per Ticket compared to 0.9375.

Rings of Fortune

Articolo principale: Rings of Fortune
  • Like the Nine Rings, Rings of Fortune can only be played when the Shing Jea Boardwalk is open.
  • Playing Rings of Fortune is the cheapest way to acquire Unlucky points: you lose an average of 4.5 games per ticket.
    • So to lose 500,000 games (and obtain rank 7 in the Unlucky title track), you'd need 111,111 tickets, which would cost 1667Platino. However, it is moderately slower than playing Nine Rings, and gains abysmally few Lucky points in the process.

Lockpicks

Articolo principale: Lockpicks
Average number of Lucky and Unlucky title points per chest varies with the retention rate.
  • Lockpicks are always available, and picking any lock will increase your progress on either the Lucky or Unlucky title track: retained picks will earn 250 points of Lucky track progress; lost picks will give you 2.5 points for every 1% chance of retention.
    • If your retention rate is RR, on average, one chest will reward 250*RR Lucky or 250 * RR * (1-RR) Unlucky at a cost of (1-RR) lockpicks.
    • For example, at the lowest possible RR of 10%, you have a 10% chance to earn 250 Lucky points and a 90% chance to earn 25 Unlucky points (25 = 250*10%), at an average cost of 1Platino 125Oro (if you buy picks from other players).
  • The length-of-time formulas (at the top of the article) only apply when you're specifically hunting for chests. However, if interested in these title tracks, you should always open any nearby chests to reduce the number of hours you spend farming the title. (It also helps you earn points towards Treasure Hunter and Wisdom.)
Comparison to boardwalk games
  • On average, you can earn the same number of Lucky points by retaining a lockpick at RR=70% or playing Nine Rings for about 3 minutes (26.47 games).
  • Opening chests becomes more economical at an RR=86%. if you purchase discounted lockpicks at 1Platino 250Oro, this drops to 83% even before taking into account the value of the loot.
Other statistics
  • You have to retain at least 10,000 lockpicks to maximize the Lucky title track (unless you play boardwalk games). (At an RR of 10%, you would probably retain 1,000 picks for 250 points each.)
  • Chests which require 50Oro keys reduce the cost to 4000Platino. However, (a) you lose any synergy with the Treasure Hunter title track and (b) the value of the loot will be limited.
  • The number of lockpicks required to max the Unlucky title track depends on the type of chests opened. The least amount of time would require opening 8,000 chests with a 50% retention rate, likely breaking 4,000 picks for 125 points each.

Four-Leaf Clovers

Articolo principale: Four-Leaf Clover
  • If a Four-Leaf Clover removes 15% of your Death Penalty, the user earns four points toward the Lucky title. However, this does not offer a meaningful tool to progress the title, as it would take over two stacks of clover to gain the same 250 points you could get from one retained lockpick.

Wintersday Finale

Articolo principale: Wintersday#Finale
  • The finale is played similar to Nine Rings, just with lower stakes. During the 15 games of one finale, you can acquire a total of 0 to 75 Lucky and 0 to 15 Unlucky points, making it an inefficient way to increase these titles.
  • For Lucky points, pick the center ring. For Unlucky points, pick a corner.

Trivia


Titoli
Titoli personaggio
Base Cacciatore d'Abilità Cartografo Dominatore Festaiolo Golosone Guardiano Protettore Superstite Titoli Completati Ubriacone
Prophecies Difensore Leggendario di Ascalon
Nightfall Lancia del Sole Portatore della Luce
Eye of the North Asura Avanguardia d'Ebano Deldrimor Master of the North Norn
Tutte le campagne Cacciatore d'Abilità Leggendario Cartografo Leggendario Guardiano Leggendario Dominatore Leggendario
Titoli account
Base Champion Codice Gamer Gladiatore Hero Cacciatore di Tesori Fortunato Sfortunato Sapere Zaishen
Factions Kurzick Luxon
Rimossi Comandante