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Storia e Leggende

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Versione del 3 mag 2024 alle 10:06 di MusPuiDiTe (discussione | contributi) (Creata pagina con "{{TOCright}} I resti del passato giacciono sparsi in terre dimenticate, ricordando a coloro che vivono ciò che il loro mondo ha sopportato negli ultimi mille anni. Coloro che cercano di preservare questa storia conoscono molto bene il potere di questa conoscenza. La comprensione del passato genera una comprensione del presente, poiché non è raro in questo mondo che mali a lungo dimenticati riemergano ancora una volta e terrorizzino coloro che hanno smesso di ricordar...")
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I resti del passato giacciono sparsi in terre dimenticate, ricordando a coloro che vivono ciò che il loro mondo ha sopportato negli ultimi mille anni. Coloro che cercano di preservare questa storia conoscono molto bene il potere di questa conoscenza. La comprensione del passato genera una comprensione del presente, poiché non è raro in questo mondo che mali a lungo dimenticati riemergano ancora una volta e terrorizzino coloro che hanno smesso di ricordare.

La nascita del mondo

Più di diecimila anni fa i Giganticus Lupicus, comunemente noti come i Grandi Giganti, camminava sulla terra. Non si sa come si siano estinti, anche se si possono facilmente trovare quelle che si sospetta siano le loro ossa sparse nei continenti di Tyria e Elona, dalla Costa Maculata alle porzioni più settentrionali del Territorio Charr e delle Cimefredde Remote, fino all'estremo sud di Kourna — il luogo di ritrovamento più comune di queste ossa gigantesche è il Deserto di Cristallo.

Oltre ottomila anni dopo la scomparsa dei Giganticus Lupicus, una razza di serpenti conosciuta come i Dimenticati fu portata a Tyria dai Veri Dei, per fungere da guardiani del mondo. Per secoli hanno svolto il loro lavoro con ordine; sebbene non riuscissero a mantenere la pace con razze come i Charr, mantennero l'equilibrio nel mondo e le varie razze fiorirono, fino all'arrivo degli Umani.

Non molto tempo dopo la comparsa degli Umani nel mondo, i Dimenticati vennero lentamente respinti. Gli Umani si diffusero a macchia d'olio attraverso i continenti conosciuti di Tyria, Cantha ed Elona, e persino in altre località del mondo. Ma mentre si diffondevano, gli Umani lentamente distrussero il lavoro dei Dimenticati. Non avendo più uno scopo, i serpenti lasciarono il mondo degli uomini per l'allora Mare di Cristallo. Col tempo acquisirono un nuovo scopo, servendo ancora una volta come custodi, non del mondo, ma del drago profetico Glint.

A Cantha, gli Umani apparvero da sud centinaia di anni prima di arrivare a Tyria ed Elona. Si stabilirono sulla costa, vicino al Mare di Giada e all'interno del Bosco di Echovald. Mentre l'umanità si espandeva a Cantha, gli Umani e i Dimenticati prosperavano senza conflitti, a differenza del nord. Durante l'anno 510 a.E., un signore della guerra conosciuto allora come Kaing intraprese una guerra con l'intenzione di unire i clan, e lo fece, anche se le sue ragioni risultano ancora sconosciute. Dopo aver unito i clan, si rinominò Kaineng Tah e si dichiarò il primo Signore Imperatore del Drago. Il figlio di Kaineng, Yian Zho, prese il controllo dopo la morte di suo padre e condusse una campagna per controllare i Kurzick e i Luxon. Tuttavia, il secondo imperatore non ebbe lo stesso successo del primo e riuscì solo a costringere le due fazioni a unirsi. Alla fine, li trasformò in vassalli attraverso un metodo ancora più brutale di quello usato prima o da qualsiasi imperatore in futuro.

The early human era

King Doric prostrates himself before the Gods as a plea for them to intervene and stop the great wars of magic.

Despite the Forgotten leaving the world of Tyria, the Gods did not falter in the development of the world. One of the Gods, Abaddon, introduced the most influential creation in all of Tyria: magic. Its purpose was to make the lives of all intellectual races easier, but it soon became used as a weapon and caused inter-racial wars throughout the world.

By the year 1 BE, when magic was given, Humans occupied lands throughout the world and most of the continent of Tyria. Unlike modern times with individual countries, all the Humans of Tyria were ruled by the original noble ruler of all lands, King Doric. It was he who traveled from Ascalon to Arah and pleaded before Dwayna, Balthazar, and Melandru with the hope of having the gift-turned-curse removed and the bloodshed stopped. The Gods agreed and created the bloodstones which were separated into five pieces. Four of the stones were linked to the four schools of magic — Preservation, Aggression, Destruction, and Denial —, the fifth becoming the keystone required to connect them, ultimately sealed using King Doric’s own blood. The bloodstones prevent any one individual from harnessing all four schools of magic. Finally, the five stones were placed in the volcano known as Abaddon's Mouth, the largest volcano on the Ring of Fire Island Chain.

However, the creation of the bloodstones did not go unhindered, for Abaddon, the God who gave out magic too freely, disagreed with limiting the gift and as such rebelled against the other Gods. His rebellion cost him greatly, though, as while he was able to defeat two Gods at once, he was no match for all five Gods. For his rebellion, Abaddon was imprisoned within the Realm of Torment. The blow that defeated Abaddon was so powerful that it weakened the barrier between Tyria and Abaddon's realm and caused the creation of the Desolation and the Crystal Desert. Shortly after Abaddon's imprisonment and the bloodstones' creation, the Gods left Tyria forever, no longer walking with man, but not forgetting Tyria for they still watch over the world.

This event would become known as the Exodus of the Gods and later mark the year 0 for the commonly used Mouvelian calendar. For a time, all was good and the world was finally at peace once again. Peace, however, can always come to an end: the Humans prospered over the next hundred years until Abaddon's Mouth erupted, scattering the five bloodstones across Tyria. Though the bloodstones have never been reunited, their magic seeped into the land and air and greed sprouted once again in the hearts of man, giving rise to new wars, this time amongst the humans themselves.

In years past

The Tyrian disasters

Throughout the centuries, the continent of Tyria found itself in constant warfare. The multiple Guild Wars raged across human lands, constantly ending and starting again. In all these years, not much aside from the constant wars and temporary times of peace existed. However, nearly two hundred years prior to the Searing, a powerful arcanist known simply as Lord Odran sought to reach into the unknown, and in doing so, by sacrificing many souls, found access to the Hall of Heroes. Though the spirits were outraged at Odran's intrusion on the land they had paid to access with their life and blood, they could do nothing against the living. For years, Odran explored the Rift and the many worlds, placing his portals in deadly locations and concealing them with spells, until one day, the spirits of the Rift found a way to harm that which was corporeal. When Odran returned to the Rift they tore his body apart. In doing so, they caused that which they hated most to come to pass as the spells of protection and concealment over Odran's portals were removed and mortals gained free access to the Hall of Heroes.

Years have come and gone since Odran's death and not even a decade ago the world shook. The Charr invaded the land of man and destroyed the Kingdom of Ascalon and its Great Northern Wall during the cataclysmic event known as the Searing before rushing west and south, to attack Kryta and Orr. Though the last to be attacked, Orr suffered the worst fate of the three Kingdoms. In an attempt first thought to be to stop the Charr, the Vizier of Orr sought an ancient scroll. In it was a powerful spell that, when read, sunk Orr to the depths of the Sea of Sorrows in an event known as the Cataclysm. Kryta had the kindest fate from the devastating Charr invasion, for it was saved due to a single man: Saul D'Alessio. Though an outcast and exile of Kryta, Saul returned with a force to defeat the Charr — the Unseen Ones. Though he believed he was bringing salvation, at the moment of his own disappearance at the hands of the very saviors he had sought he realized that he had doomed Kryta to a life worse than that which the Charr had planned — blind devotion to slavers.

The Humans are not the only creatures that have issues in Tyria. The Deldrimor Dwarves too have their issues, for their king's cousin Dagnar Stonepate, leader of the xenophobic Stone Summit wishes to overthrow Jalis Ironhammer and desires to rule all of Tyria. This has caused a civil war several years in the making between the Dwarves - one that the Deldrimor Dwarves would rather not go through with, but will if they must. The Caromi and Centaurs are also facing their own problems with threats of being driven out of their homelands.

The Empire's problems

Over two hundred years ago, Emperor Angsiyan began negotiations with the warring factions in the south, the Kurzicks and the Luxons, with the help of his personal bodyguard, Shiro Tagachi. Through the emperor's and Shiro's actions, the warring factions came to peace and even entered further into the Empire of the Dragon than they ever had. However, in 872 AE (1382 CC), during the Harvest Ceremony, Shiro betrayed the emperor and slew Angsiyan, along with his retinues, as he prayed to Dwayna. Before Shiro could enact any of his plans, the champions of the Kurzicks and the Luxons - Saint Viktor and Archemorus - along with a Canthan Assassin, Vizu, killed Shiro. In dying, Shiro let out a deadly wail that petrified the Echovald Forest and solidified the Jade Sea. Even today, the land of Cantha suffers from the wail now known as the Jade Wind.

In the years following Shiro's death, the Canthan avian creatures known as Tengu left their peaceful life and turned to pillaging and raiding the new settlements on Shing Jea Island. Claiming that their land was being trespassed upon, the Sensali and Angchu clans started more and more fierce skirmishes until a group of Sensali slaughtered and burned down a village. War would have broken out if not for Emperor Hanjai and the Angchu Tengu and even though war was averted for a long time, the Sensali - who felt betrayed by the Angchu for being excluded in peace treaties at the time - continued raids from their mountainous homes. These raids continue to this day and at times have broken out into small wars that even included the Angchu - these wars are now known as the Tengu Wars which ended not long ago in the year 1071 AE. It wasn't until Togo was able to negotiate peace with the Angchu once more that the last of the Tengu Wars ended.

During this same period of time, formal trade between the Canthan Empire and the Kingdoms of Tyria was suspended; the great-grandfather of Emperor Kisu dissolved the existing Trade agreements with Ascalon, Kryta, and Orr in 902 AE. Trade was informally re-established in 1022 AE, and was formally re-established by the ratification of the Second Treaty of Lion's Arch, in 1071 AE.

Cantha saw only a year of partial peace before the next major threat hit the Empire of the Dragon. Shortly after the end of the last of the Tengu Wars a plague that turned beings into sickened, pulsating creatures known as Afflicted spread from Shing Jea Island to Kaineng City and even reaching into the Echovald Forest and the Jade Sea. Shortly after the appearance and spread of the plague the source was identified as the returned spirit of Shiro Tagachi and soon Shiro'ken appeared in large numbers with the Afflicted. Along with the threat of Shiro's return, the sources of the corrupted Wardens and the Outcasts were discovered in the forms of Urgoz and Kanaxai.

Disease, death, and undeath

Palawa Joko invaded from the Desolation in an attempt to rule all of Elona.

Cantha is not the only land to be faced with a mass disease. The island of Istan was the origin of an insufferable plague from 452 AE to 456 AE. The Scarab Plague swept through Elona, left Istan abandoned, and wiped out the royal family of the Primeval Kings. Shortly after the end of the Scarab Plague, the bloodiest wars of Elona broke out as various factions sought to gain royalty. The Pretender Wars that ravaged Elona brought about the Shattered Dynasty Era, the end of which spawned the union between the three provinces which survives to this day.

Before the Scarab Plague and the Pretender Wars an order was formed by Queen Nadijeh to protect all Elona. Once called the Sunspear Guard, the Order of the Sunspears protects Elona without linking themselves to any one province. The Order helps the people of Elona whether through force or through support. Just as there are those who act to help others, there are those who act to help themselves. The pirating Corsairs act around and outside the law, keeping to their own Code of the Corsairs, sailing the treacherous waters around Elona. There have been times when the Corsairs were gathered together as a force, and not just as small groups, and both times this happened the Great Corsair Wars occurred. Little has been recorded about the First Great Corsair War but the second war entails of Lady Glaive gathering an armada to fight Seamarshal Matoha, before fleeing north and turning Istan into the maritime power of today.

A decade after Odran's infamous creation of the portals a new threat came from the Desolation to the northeast of Elona. The undead lich, Palawa Joko, came out of the sulfurous wastelands seeking to conquer all Elona. Having quickly forced the Vabbian princes to their knees, Palawa Joko turned his forces south and clashed with Turai Ossa's shattered forces. After 100 bloody days during the Battle of Jahai, Turai took his elite guard and the remnants of the Sunspears and took a twisting path to Palawa behind his armies where Turai defeated him in single combat, later entombing the undead abomination with his newly formed elite force. After years of ruling, Turai turned to books and prophecies. Believing himself to be a Chosen mentioned in the Flameseeker Prophecies, he took his people and traveled to the Crystal Desert to Ascend - an event now called the Great Pilgrimage.

A recent plight

In recent days, earthquakes have appeared throughout the three known continents, opening passages to long lost underground tunnels and threatening the major cities of Tyria. The threat was discovered to originate from creatures of stone and fire. The races of Tyria have been threatened once more by this new danger and in response to it, new races have appeared. The Asura have been chased from the depths and the Norn have been found in their isolated land to the north. But as new races are found, old groups fall. Ascalon and Orr have fallen, the White Mantle and the leaders of the Charr High Legions are threatened with the fall of their false Gods, the Stone Summit have scattered and a prophecy as old as the Dwarves themselves tells of the end of their race.

After the main threat of the Destroyers which decimated hundreds of lives, another threat appeared from the shadows. The Asura known as Zinn foolishly aided an unknown "mysterious stranger" and created three machines of immense power animated by an unknown energy source. The shady being ordered the golems to attack the royalty of Kryta, Cantha, and Vabbi. This "mysterious stranger" is still out there, and may strike once more.

Since then, the War in Kryta has become increasingly deadly. Despite their Gods reveal, the White Mantle still manage to keep its grasp on Kryta. Ruled by Confessor Isaiah, the White Mantle have increased its brutality through the use of Inquisitors and Peacekeepers, and still more Jade constructs and Mursaat are revealed as the war progresses.

Further reading

History of Tyria

"Catacomb" concept art.jpg

Canthan Culture

"Forbidden City" concept art 2.jpg

History of Elona

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GW:EN and Now

"Asuras Settlement" concept art.jpg

Notes

  • This article only covers information pertaining to events that occur within Guild Wars and related media. For all Guild Wars 2 specific events, please see the corresponding Guild Wars 2 Wiki article.
  • Within the context of Guild Wars and fictional settings in general, lore is a term for a setting's backstory and related setting elements.
Ambientazione (modifica)
Culture e Storia EcologiaGovernoLinguaggioMagiaRazzaReligioneSpecieCronologia
Architettura Architettura di Elona
Genealogia Reali ElonianiDinastia ImperialeReali Tyriani
Trame PropheciesFactionsNightfallEye of the NorthBeyond
Storie Capitoli: (1) Le Mura(2) il Nord(3) L'Accademia di Nolani delle Arti Arcane(4) Le Cimefredde(5) I Nani(6) Le Brughiere(7) The Rift articolo originale(8) Chasing a Legend articolo originale
La Battaglia per KyhloI Protettori di KrytaFornace della Sofferenza
Lettere Storia di TyriaUn Impero DivisoLetters from Kuro articolo originaleLetters from Neiro articolo originaleLetters from Togo articolo originaleWar Chronicles articolo originaleMiku's Tale articolo originale
Documenti storici La cultura di CanthaConflict in Cantha articolo originaleLa storia di ElonaIl CrepuscoloGW:EN and Now articolo originale
History of the Shining Blade articolo originaleThe Story of the White Mantle articolo originaleFor the Future of Cantha! articolo originale
Cinematiche BasePropheciesFactionsNightfallEye of the NorthPacchetto delle avventure extra